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Lotus at SemEval-2025 Task 11: RoBERTa with Llama-3 Generated Explanations for Multi-Label Emotion Classification
This paper presents a novel approach for multi-label emotion detection, where Llama-3 is used to generate explanatory content that clarifies ambiguous emotional expressions, thereby enhancing RoBERTa's emotion classification performance. By incorporating explanatory context, our method improves F1-scores, particularly for emotions like fear, joy, and sadness, and outperforms text-only models. The addition of explanatory content helps resolve ambiguity, addresses challenges like overlapping emotional cues, and enhances multi-label classification, marking a significant advancement in emotion detection tasks.
Arctic Long Sequence Training: Scalable And Efficient Training For Multi-Million Token Sequences
Long sequences are critical for applications like RAG, long document summarization, multi-modality, etc., and modern LLMs, like Llama 4 Scout, support max sequence length of up to 10 million tokens. However, outside of enterprise labs, long sequence training is challenging for the AI community with limited system support in the open-source space. Out-of-box, even on a modern NVIDIA H100 80GB GPU cluster, training Llama 8B model with sequence over 32K runs out of memory on a basic Hugging Face (HF) model due to two reasons: i) LLM training workloads are not optimized to fully leverage a single GPU memory, ii) existing solutions for leveraging multiple GPU memory are not easily available to HF models, making long sequence training inaccessible. We address this with Arctic Long Sequence Training (ALST). It offers a combination of attention-agnostic single GPU and multi-GPU memory optimizations, that enables it to support out-of-box training of multi-million sequence length for a wide variety of HF models. ALST supports training Meta's Llama 8B model with 500K sequence length on a single H100 GPU, 3.7M on a single 8xH100 GPU node, and over 15M on a 4 node cluster, an increase of over 400x compared to the 32K baseline for the latter. ALST is fully compatible with HF models and open-sourced via Deepspeed https://www.deepspeed.ai/tutorials/ulysses-alst-sequence-pallellism/ and Arctic Training https://github.com/snowflakedb/ArcticTraining/blob/main/projects/sequence-parallelism/README.md.
Bitnet.cpp: Efficient Edge Inference for Ternary LLMs
The advent of 1-bit large language models (LLMs), led by BitNet b1.58, has spurred interest in ternary LLMs. Despite this, research and practical applications focusing on efficient edge inference for ternary LLMs remain scarce. To bridge this gap, we introduce Bitnet.cpp, an inference system optimized for BitNet b1.58 and ternary LLMs. Given that mixed-precision matrix multiplication (mpGEMM) constitutes the bulk of inference time in ternary LLMs, Bitnet.cpp incorporates a novel mpGEMM library to facilitate sub-2-bits-per-weight, efficient and lossless inference. The library features two core solutions: Ternary Lookup Table (TL), which addresses spatial inefficiencies of previous bit-wise methods, and Int2 with a Scale (I2_S), which ensures lossless edge inference, both enabling high-speed inference. Our experiments show that Bitnet.cpp achieves up to a 6.25x increase in speed over full-precision baselines and up to 2.32x over low-bit baselines, setting new benchmarks in the field. Additionally, we expand TL to element-wise lookup table (ELUT) for low-bit LLMs in the appendix, presenting both theoretical and empirical evidence of its considerable potential. Bitnet.cpp is publicly available at https://github.com/microsoft/BitNet/tree/paper , offering a sophisticated solution for the efficient and practical deployment of edge LLMs.
Understanding challenges to the interpretation of disaggregated evaluations of algorithmic fairness
Disaggregated evaluation across subgroups is critical for assessing the fairness of machine learning models, but its uncritical use can mislead practitioners. We show that equal performance across subgroups is an unreliable measure of fairness when data are representative of the relevant populations but reflective of real-world disparities. Furthermore, when data are not representative due to selection bias, both disaggregated evaluation and alternative approaches based on conditional independence testing may be invalid without explicit assumptions regarding the bias mechanism. We use causal graphical models to characterize fairness properties and metric stability across subgroups under different data generating processes. Our framework suggests complementing disaggregated evaluations with explicit causal assumptions and analysis to control for confounding and distribution shift, including conditional independence testing and weighted performance estimation. These findings have broad implications for how practitioners design and interpret model assessments given the ubiquity of disaggregated evaluation.
Transfer Learning for Temporal Link Prediction
Link prediction on graphs has applications spanning from recommender systems to drug discovery. Temporal link prediction (TLP) refers to predicting future links in a temporally evolving graph and adds additional complexity related to the dynamic nature of graphs. State-of-the-art TLP models incorporate memory modules alongside graph neural networks to learn both the temporal mechanisms of incoming nodes and the evolving graph topology. However, memory modules only store information about nodes seen at train time, and hence such models cannot be directly transferred to entirely new graphs at test time and deployment. In this work, we study a new transfer learning task for temporal link prediction, and develop transfer-effective methods for memory-laden models. Specifically, motivated by work showing the informativeness of structural signals for the TLP task, we augment a structural mapping module to the existing TLP model architectures, which learns a mapping from graph structural (topological) features to memory embeddings. Our work paves the way for a memory-free foundation model for TLP.
Sample, Scrutinize and Scale: Effective Inference-Time Search by Scaling Verification
Sampling-based search, a simple paradigm for utilizing test-time compute, involves generating multiple candidate responses and selecting the best one -- typically by having models self-verify each response for correctness. In this paper, we study the scaling trends governing sampling-based search. Among our findings is that simply scaling up a minimalist implementation of sampling-based search, using only random sampling and direct self-verification, provides a practical inference method that, for example, elevates the reasoning capabilities of Gemini v1.5 Pro above that of o1-Preview on popular benchmarks. We partially attribute the scalability of sampling-based search to a phenomenon of implicit scaling, where sampling a larger pool of responses in turn improves self-verification accuracy. We further identify two useful principles for improving self-verification capabilities with test-time compute: (1) comparing across responses provides helpful signals about the locations of errors and hallucinations, and (2) different model output styles are useful for different contexts -- chains of thought are useful for reasoning but harder to verify. We also find that, though accurate verification can be elicited, frontier models demonstrate remarkably weak out-of-box verification capabilities and introduce a benchmark to measure progress on these deficiencies.
UI-TARS: Pioneering Automated GUI Interaction with Native Agents
This paper introduces UI-TARS, a native GUI agent model that solely perceives the screenshots as input and performs human-like interactions (e.g., keyboard and mouse operations). Unlike prevailing agent frameworks that depend on heavily wrapped commercial models (e.g., GPT-4o) with expert-crafted prompts and workflows, UI-TARS is an end-to-end model that outperforms these sophisticated frameworks. Experiments demonstrate its superior performance: UI-TARS achieves SOTA performance in 10+ GUI agent benchmarks evaluating perception, grounding, and GUI task execution. Notably, in the OSWorld benchmark, UI-TARS achieves scores of 24.6 with 50 steps and 22.7 with 15 steps, outperforming Claude (22.0 and 14.9 respectively). In AndroidWorld, UI-TARS achieves 46.6, surpassing GPT-4o (34.5). UI-TARS incorporates several key innovations: (1) Enhanced Perception: leveraging a large-scale dataset of GUI screenshots for context-aware understanding of UI elements and precise captioning; (2) Unified Action Modeling, which standardizes actions into a unified space across platforms and achieves precise grounding and interaction through large-scale action traces; (3) System-2 Reasoning, which incorporates deliberate reasoning into multi-step decision making, involving multiple reasoning patterns such as task decomposition, reflection thinking, milestone recognition, etc. (4) Iterative Training with Reflective Online Traces, which addresses the data bottleneck by automatically collecting, filtering, and reflectively refining new interaction traces on hundreds of virtual machines. Through iterative training and reflection tuning, UI-TARS continuously learns from its mistakes and adapts to unforeseen situations with minimal human intervention. We also analyze the evolution path of GUI agents to guide the further development of this domain.
MiniCPM-V 4.5: Cooking Efficient MLLMs via Architecture, Data, and Training Recipe
Multimodal Large Language Models (MLLMs) are undergoing rapid progress and represent the frontier of AI development. However, their training and inference efficiency have emerged as a core bottleneck in making MLLMs more accessible and scalable. To address the challenges, we present MiniCPM-V 4.5, an 8B parameter model designed for high efficiency and strong performance. We introduce three core improvements in model architecture, data strategy and training method: a unified 3D-Resampler model architecture for highly compact encoding over images and videos, a unified learning paradigm for document knowledge and text recognition without heavy data engineering, and a hybrid reinforcement learning strategy for proficiency in both short and long reasoning modes. Comprehensive experimental results in OpenCompass evaluation show that MiniCPM-V 4.5 surpasses widely used proprietary models such as GPT-4o-latest, and significantly larger open-source models such as Qwen2.5-VL 72B. Notably, the strong performance is achieved with remarkable efficiency. For example, on the widely adopted VideoMME benchmark, MiniCPM-V 4.5 achieves state-of-the-art performance among models under 30B size, using just 46.7\% GPU memory cost and 8.7\% inference time of Qwen2.5-VL 7B.
SmolVLA: A Vision-Language-Action Model for Affordable and Efficient Robotics
Vision-language models (VLMs) pretrained on large-scale multimodal datasets encode rich visual and linguistic knowledge, making them a strong foundation for robotics. Rather than training robotic policies from scratch, recent approaches adapt VLMs into vision-language-action (VLA) models that enable natural language-driven perception and control. However, existing VLAs are typically massive--often with billions of parameters--leading to high training costs and limited real-world deployability. Moreover, they rely on academic and industrial datasets, overlooking the growing availability of community-collected data from affordable robotic platforms. In this work, we present SmolVLA, a small, efficient, and community-driven VLA that drastically reduces both training and inference costs, while retaining competitive performance. SmolVLA is designed to be trained on a single GPU and deployed on consumer-grade GPUs or even CPUs. To further improve responsiveness, we introduce an asynchronous inference stack decoupling perception and action prediction from action execution, allowing higher control rates with chunked action generation. Despite its compact size, SmolVLA achieves performance comparable to VLAs that are 10x larger. We evaluate SmolVLA on a range of both simulated as well as real-world robotic benchmarks and release all code, pretrained models, and training data.
Absolute Zero: Reinforced Self-play Reasoning with Zero Data
Reinforcement learning with verifiable rewards (RLVR) has shown promise in enhancing the reasoning capabilities of large language models by learning directly from outcome-based rewards. Recent RLVR works that operate under the zero setting avoid supervision in labeling the reasoning process, but still depend on manually curated collections of questions and answers for training. The scarcity of high-quality, human-produced examples raises concerns about the long-term scalability of relying on human supervision, a challenge already evident in the domain of language model pretraining. Furthermore, in a hypothetical future where AI surpasses human intelligence, tasks provided by humans may offer limited learning potential for a superintelligent system. To address these concerns, we propose a new RLVR paradigm called Absolute Zero, in which a single model learns to propose tasks that maximize its own learning progress and improves reasoning by solving them, without relying on any external data. Under this paradigm, we introduce the Absolute Zero Reasoner (AZR), a system that self-evolves its training curriculum and reasoning ability by using a code executor to both validate proposed code reasoning tasks and verify answers, serving as an unified source of verifiable reward to guide open-ended yet grounded learning. Despite being trained entirely without external data, AZR achieves overall SOTA performance on coding and mathematical reasoning tasks, outperforming existing zero-setting models that rely on tens of thousands of in-domain human-curated examples. Furthermore, we demonstrate that AZR can be effectively applied across different model scales and is compatible with various model classes.
BioMamba: Leveraging Spectro-Temporal Embedding in Bidirectional Mamba for Enhanced Biosignal Classification
Biological signals, such as electroencephalograms (EEGs) and electrocardiograms (ECGs), play a pivotal role in numerous clinical practices, such as diagnosing brain and cardiac arrhythmic diseases. Existing methods for biosignal classification rely on Attention-based frameworks with dense Feed Forward layers, which lead to inefficient learning, high computational overhead, and suboptimal performance. In this work, we introduce BioMamba, a Spectro-Temporal Embedding strategy applied to the Bidirectional Mamba framework with Sparse Feed Forward layers to enable effective learning of biosignal sequences. By integrating these three key components, BioMamba effectively addresses the limitations of existing methods. Extensive experiments demonstrate that BioMamba significantly outperforms state-of-the-art methods with marked improvement in classification performance. The advantages of the proposed BioMamba include (1) Reliability: BioMamba consistently delivers robust results, confirmed across six evaluation metrics. (2) Efficiency: We assess both model and training efficiency, the BioMamba demonstrates computational effectiveness by reducing model size and resource consumption compared to existing approaches. (3) Generality: With the capacity to effectively classify a diverse set of tasks, BioMamba demonstrates adaptability and effectiveness across various domains and applications.
BurTorch: Revisiting Training from First Principles by Coupling Autodiff, Math Optimization, and Systems
In this work, we introduce BurTorch, a compact high-performance framework designed to optimize Deep Learning (DL) training on single-node workstations through an exceptionally efficient CPU-based backpropagation (Rumelhart et al., 1986; Linnainmaa, 1970) implementation. Although modern DL frameworks rely on compilerlike optimizations internally, BurTorch takes a different path. It adopts a minimalist design and demonstrates that, in these circumstances, classical compiled programming languages can play a significant role in DL research. By eliminating the overhead of large frameworks and making efficient implementation choices, BurTorch achieves orders-of-magnitude improvements in performance and memory efficiency when computing $\nabla f(x)$ on a CPU. BurTorch features a compact codebase designed to achieve two key goals simultaneously. First, it provides a user experience similar to script-based programming environments. Second, it dramatically minimizes runtime overheads. In large DL frameworks, the primary source of memory overhead for relatively small computation graphs $f(x)$ is due to feature-heavy implementations. We benchmarked BurTorch against widely used DL frameworks in their execution modes: JAX (Bradbury et al., 2018), PyTorch (Paszke et al., 2019), TensorFlow (Abadi et al., 2016); and several standalone libraries: Autograd (Maclaurin et al., 2015), Micrograd (Karpathy, 2020), Apple MLX (Hannun et al., 2023). For small compute graphs, BurTorch outperforms best-practice solutions by up to $\times 2000$ in runtime and reduces memory consumption by up to $\times 3500$. For a miniaturized GPT-3 model (Brown et al., 2020), BurTorch achieves up to a $\times 20$ speedup and reduces memory up to $\times 80$ compared to PyTorch.
R&D-Agent: An LLM-Agent Framework Towards Autonomous Data Science
Recent advances in AI and ML have transformed data science, yet increasing complexity and expertise requirements continue to hinder progress. Although crowd-sourcing platforms alleviate some challenges, high-level machine learning engineering (MLE) tasks remain labor-intensive and iterative. We introduce R&D-Agent, a comprehensive, decoupled, and extensible framework that formalizes the MLE process. R&D-Agent defines the MLE workflow into two phases and six components, turning agent design for MLE from ad-hoc craftsmanship into a principled, testable process. Although several existing agents report promising gains on their chosen components, they can mostly be summarized as a partial optimization from our framework's simple baseline. Inspired by human experts, we designed efficient and effective agents within this framework that achieve state-of-the-art performance. Evaluated on MLE-Bench, the agent built on R&D-Agent ranks as the top-performing machine learning engineering agent, achieving 35.1% any medal rate, demonstrating the ability of the framework to speed up innovation and improve accuracy across a wide range of data science applications. We have open-sourced R&D-Agent on GitHub: https://github.com/microsoft/RD-Agent.
A Comprehensive Survey of Mixture-of-Experts: Algorithms, Theory, and Applications
Artificial intelligence (AI) has achieved astonishing successes in many domains, especially with the recent breakthroughs in the development of foundational large models. These large models, leveraging their extensive training data, provide versatile solutions for a wide range of downstream tasks. However, as modern datasets become increasingly diverse and complex, the development of large AI models faces two major challenges: (1) the enormous consumption of computational resources and deployment difficulties, and (2) the difficulty in fitting heterogeneous and complex data, which limits the usability of the models. Mixture of Experts (MoE) models has recently attracted much attention in addressing these challenges, by dynamically selecting and activating the most relevant sub-models to process input data. It has been shown that MoEs can significantly improve model performance and efficiency with fewer resources, particularly excelling in handling large-scale, multimodal data. Given the tremendous potential MoE has demonstrated across various domains, it is urgent to provide a comprehensive summary of recent advancements of MoEs in many important fields. Existing surveys on MoE have their limitations, e.g., being outdated or lacking discussion on certain key areas, and we aim to address these gaps. In this paper, we first introduce the basic design of MoE, including gating functions, expert networks, routing mechanisms, training strategies, and system design. We then explore the algorithm design of MoE in important machine learning paradigms such as continual learning, meta-learning, multi-task learning, and reinforcement learning. Additionally, we summarize theoretical studies aimed at understanding MoE and review its applications in computer vision and natural language processing. Finally, we discuss promising future research directions.
Process Reinforcement through Implicit Rewards
Dense process rewards have proven a more effective alternative to the sparse outcome-level rewards in the inference-time scaling of large language models (LLMs), particularly in tasks requiring complex multi-step reasoning. While dense rewards also offer an appealing choice for the reinforcement learning (RL) of LLMs since their fine-grained rewards have the potential to address some inherent issues of outcome rewards, such as training efficiency and credit assignment, this potential remains largely unrealized. This can be primarily attributed to the challenges of training process reward models (PRMs) online, where collecting high-quality process labels is prohibitively expensive, making them particularly vulnerable to reward hacking. To address these challenges, we propose PRIME (Process Reinforcement through IMplicit rEwards), which enables online PRM updates using only policy rollouts and outcome labels through implict process rewards. PRIME combines well with various advantage functions and forgoes the dedicated reward model training phrase that existing approaches require, substantially reducing the development overhead. We demonstrate PRIME's effectiveness on competitional math and coding. Starting from Qwen2.5-Math-7B-Base, PRIME achieves a 15.1% average improvement across several key reasoning benchmarks over the SFT model. Notably, our resulting model, Eurus-2-7B-PRIME, surpasses Qwen2.5-Math-7B-Instruct on seven reasoning benchmarks with 10% of its training data.
UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learning
Graphical User Interface (GUI) agents have demonstrated remarkable progress in automating complex user interface interactions through reinforcement learning. However, current approaches face a fundamental dilemma: offline RL enables stable training on pre-collected trajectories, but struggles with multi-step task execution for lack of trajectory-level reward signals; online RL captures these signals through environment interaction, but suffers from sparse rewards and prohibitive deployment costs. To address it, we present Semi-online Reinforcement Learning, a novel paradigm that simulates online RL on offline trajectories. During each rollout process, we preserve the original model output within the multi-turn dialogue, where a Patch Module adaptively recovers the divergence between rollout and expert trajectories. To capture long-term training signals, Semi-online RL introduces discounted future returns into the reward computation and optimizes the policy with weighted step-level and episode-level advantages. We further introduce Semi-Online Performance (SOP), a metric that aligns better with true online performance, serving as a practical and effective proxy for real-world evaluation. Experiments show that ours Semi-online RL achieves SOTA performance among 7B models across four dynamic benchmarks, with significant gains over the base model (e.g., +12.0% on AndroidWorld, +23.8% on AITW), demonstrating significant progress in bridging the gap between offline training efficiency and online multi-turn reasoning. The code is available at https://github.com/X-PLUG/MobileAgent/tree/main/UI-S1.
Agent Laboratory: Using LLM Agents as Research Assistants
Historically, scientific discovery has been a lengthy and costly process, demanding substantial time and resources from initial conception to final results. To accelerate scientific discovery, reduce research costs, and improve research quality, we introduce Agent Laboratory, an autonomous LLM-based framework capable of completing the entire research process. This framework accepts a human-provided research idea and progresses through three stages--literature review, experimentation, and report writing to produce comprehensive research outputs, including a code repository and a research report, while enabling users to provide feedback and guidance at each stage. We deploy Agent Laboratory with various state-of-the-art LLMs and invite multiple researchers to assess its quality by participating in a survey, providing human feedback to guide the research process, and then evaluate the final paper. We found that: (1) Agent Laboratory driven by o1-preview generates the best research outcomes; (2) The generated machine learning code is able to achieve state-of-the-art performance compared to existing methods; (3) Human involvement, providing feedback at each stage, significantly improves the overall quality of research; (4) Agent Laboratory significantly reduces research expenses, achieving an 84% decrease compared to previous autonomous research methods. We hope Agent Laboratory enables researchers to allocate more effort toward creative ideation rather than low-level coding and writing, ultimately accelerating scientific discovery.
A Scalable Approach to Clustering Embedding Projections
Interactive visualization of embedding projections is a useful technique for understanding data and evaluating machine learning models. Labeling data within these visualizations is critical for interpretation, as labels provide an overview of the projection and guide user navigation. However, most methods for producing labels require clustering the points, which can be computationally expensive as the number of points grows. In this paper, we describe an efficient clustering approach using kernel density estimation in the projected 2D space instead of points. This algorithm can produce high-quality cluster regions from a 2D density map in a few hundred milliseconds, orders of magnitude faster than current approaches. We contribute the design of the algorithm, benchmarks, and applications that demonstrate the utility of the algorithm, including labeling and summarization.
MesaNet: Sequence Modeling by Locally Optimal Test-Time Training
Sequence modeling is currently dominated by causal transformer architectures that use softmax self-attention. Although widely adopted, transformers require scaling memory and compute linearly during inference. A recent stream of work linearized the softmax operation, resulting in powerful recurrent neural network (RNN) models with constant memory and compute costs such as DeltaNet, Mamba or xLSTM. These models can be unified by noting that their recurrent layer dynamics can all be derived from an in-context regression objective, approximately optimized through an online learning rule. Here, we join this line of work and introduce a numerically stable, chunkwise parallelizable version of the recently proposed Mesa layer (von Oswald et al., 2024), and study it in language modeling at the billion-parameter scale. This layer again stems from an in-context loss, but which is now minimized to optimality at every time point using a fast conjugate gradient solver. Through an extensive suite of experiments, we show that optimal test-time training enables reaching lower language modeling perplexity and higher downstream benchmark performance than previous RNNs, especially on tasks requiring long context understanding. This performance gain comes at the cost of additional flops spent during inference time. Our results are therefore intriguingly related to recent trends of increasing test-time compute to improve performance -- here by spending compute to solve sequential optimization problems within the neural network itself.
DeltaProduct: Improving State-Tracking in Linear RNNs via Householder Products
Linear Recurrent Neural Networks (linear RNNs) have emerged as competitive alternatives to Transformers for sequence modeling, offering efficient training and linear-time inference. However, existing architectures face a fundamental trade-off between expressivity and efficiency, dictated by the structure of their state-transition matrices. Diagonal matrices, used in models such as Mamba, GLA, or mLSTM, yield fast runtime but have limited expressivity. To address this, recent architectures such as DeltaNet and RWKV-7 adopted a diagonal plus rank--1 structure, which allows simultaneous token and channel mixing, improving associative recall and, as recently shown, state-tracking when allowing state-transition matrices to have negative eigenvalues. Building on the interpretation of DeltaNet's recurrence as performing one step of online gradient descent per token on an associative recall loss, we introduce DeltaProduct, which instead takes multiple ($n_h$) steps per token. This naturally leads to diagonal plus rank--$n_h$ state-transition matrices, formed as products of $n_h$ generalized Householder transformations, providing a tunable mechanism to balance expressivity and efficiency. We provide a detailed theoretical characterization of the state-tracking capability of DeltaProduct in finite precision, showing how it improves by increasing $n_h$. Our extensive experiments demonstrate that DeltaProduct outperforms DeltaNet in both state-tracking and language modeling, while also showing significantly improved length extrapolation capabilities.